UNITED STATES NAVAL ACADEMY

Spring 2003  SA475E Section 5042 CH120

Quantitative Economics Seminar:  The Experimental Economics Seminar

 

Mathematics Professor:

Professor:         Professor Charles Mylander

Office:              Chauvenet 349

Phone:              3-6744

Office hours:     0900 to 1630.  I teach MWF 5th and 6th periods, and TR 10th period.

E-mail:              wcm@usna.edu, or at home mylander@friend.ly.net

 

Economics Professor:

Professor:         Assistant Professor Pamela Schmitt

Office:              Nimitz 78

Phone:              3-6888

Office hours:     MTWRF 2nd, I teach MWF 3rd and 4th and TR 10th periods, so please make an appointment for any other time.

E-mail:              pschmitt@usna.edu (the best way to reach me!)

 

Please READ AND RETAIN this policy statement.

 

SA475E is the capstone course for the Quantitative Economics major.  In this seminar students are given the opportunity to work on independent research under the close supervision of both the Economics and Mathematics Department Faculty.  The course instructors of this section have chosen experimental economics and game theory to be the topics of your seminar.

 

The focus of the course is your conducting and analyzing an economic experiment, or using a game theoretic model to analyze a multiperson decision situation.  Your research will be documented in a paper and presented in a project briefing towards the end of the course.  The project paper and briefing are the most important part of the course.

 

In the first seven weeks the course instructors will take about 60% of the class time presenting material on the seminar topics, teaching you about experimental economics and game theory.  About 40% of the class time will be devoted to having the students reporting on their progress in developing their project proposals.  They will present ideas found in the literature, and describe topics/problems they think may provide a subject for the project portion of the course.  Some time will be returned to the students to work on developing their project proposals.

 

During the remainder of the course you will be working on your research project.  One of the seminar leaders will be assigned as your project advisor.  You must confer with your project advisor at least once a week and on a less frequent basis you will be directed to brief the other seminar leader on your project.

 

I.             The Course Research Project 

In this seminar the students must choose to conduct their research in one of two overlapping areas: game theory or experimental economics.

 

Game theory is broadly interpreted as the study of multiperson decision problems.  The disciplines most involved in game theory are economics, mathematics, and military science.  Students working on a project using game theory will use concepts and skills acquired in other mathematics and economics courses to formulate a matrix game model and estimate the payoff matrix for a scenario of their choice.  For 2-person game models optimal min-max solutions must be found.  Examples of areas using matrix games in analysis include ways to efficiently govern common pool resources; ways to efficiently provide public goods; oligopoly pricing decisions; coordination games; tactics in sports, and anti-submarine tactics.

 

Experimental economics involves the design of experiments using human subjects to support or refute the predictive powers of economic models and theories. Experiments have also been used to compare the behavior of economic decisions makers (subjects in an experiment) to a game theoretic solution (i.e. the Nash Equilibrium). For example, game theory indicates that the Nash Equilibrium solution to the voluntary contribution public goods game with is for a player to “free-ride”, thereby not contributing to the public good. Experimental economics allows economists to determine if this equilibrium is consistent with human behavior. Finally, economic experiments have also been designed to test the assumptions of consumer and producer behavior in economic models. Students working in this area will choose an economic model or game model and design an experiment using midshipmen playing the roles of the economic agents.  The results of the experiment will be analyzed, usually by statistical methods, and compared with the results (or hypotheses) predicted by the theoretic model.  In many cases the economic experiment will be a variation of an experiment reported in the literature.

 

 

II.          The Course Research Paper

The major focus of this seminar is your research paper.  During the first six weeks you are to search for a topic for your research paper.  You will do a literature search and perhaps a web search for papers using game theory or reporting on economic experiments.  Reports of your literature search are required.

 

Research papers focused on two-person games or military applications of game theory should either analyze some variation of a game analysis presented in a journal article or research report, or expand or create an example of the game model that is present in a paper.  In either case the payoff matrix for an example of the game must be determined and its mathematical solution must be found.

 

Research papers focused on experimental methods must include: (1) a review of at least one article dealing with the theory being investigated, (2) a review of at least one article reporting on experiment investigating the same theory, (3) a presentation of the experimental procedures used and the research hypotheses, and (4) an analysis of the results of your experiment and how your experimental results fit with those reported in the literature.

 

Students will be assigned to one of the instructors as Project Advisor. The other faculty member will be a Reader.  When working on the project the student must be in close contact with his or her primary advisor.  This includes mandatory, weekly office visits to discuss progress on the project

 

III.        Paper Format

The paper will start with title page, which will include your name, the date, the course and an abstract, which will be about half-a-page in length and single-spaced.  The body of the paper will be divided into sections and double-spaced.  The body should include a literature review with at least pertinent three articles from quality journals, approved research reports or books, a description of the game (either experimentally or theoretically), the results, and the conclusions. Papers should include figures and tables where appropriate. These figures and tables should be discussed in the paper and be able to “stand on their own” in clarity (which implies a title is necessary). Results from SPSS, MATLAB, or EXCEL should not merely be stapled to the back, but should be professionally redone as a figure or table to support your results.  Your paper’s target audience is your classmates and future quantitative economic majors.  The data used in most cases will be put into an appendix; the paper may have several appendices.

 

There will be a section at the end of your paper listing references.  Published material will be referenced following the style used in the American Economic Review or The Chicago Manual of Style.  Reference to material to be found on the web should follow the following format:

Author (if known).  title or short description, hyperlink address, organization sponsoring the material, the date it was lasted updated (if given) and the date you located it.  For example:

Roth, Alvin E.  "Al Roth's game theory and experimental economics page," http://www.economics.harvard.edu/~aroth/alroth.html, Dept of Economics, Harvard University, last updated 10/16/02, located on 12/31/02.

 

 

IV.        The Formal Presentation

Twenty minutes will be allotted for each presentation.  All mathematics and economic majors, and the faculties of the two departments will be invited to attend.  Except when answering questions the blackboard will not be used.  Overhead slides or computer presentations are recommended.  Students are strongly encouraged to make several “dry runs” of their presentation.  Other students in the seminar will be expected to attend the presentation and offer written comments; a form to be used for this purpose will be provided. 

 

V.           Milestones

·         Draft Project proposal (can be delivered by email) – 6 February.

·         Final Project proposal – 20 February.

·         Data collection complete – 25 March

·         1st draft of paper, which must include an abstract, an introduction, a literature review, and experimental design (if an experimental economics project is chosen) and an outline of unfinished parts of the paper – 3 April.

·         Project presentations – 8 April to 24 April.

·         Final written project report due 24 April.

 

VI.        Grading

Interim grades (6 and 12 week) are based on seminar participation, and short papers, and progress reports.  Although the homework assignments and short papers will be graded, the grade received on these will affect the final grade only in borderline grades. The final course grade is driven primarily by the grade on the research paper and quality of the formal, oral presentation of the research paper.

 

 

VIII.  Schedule for 1st Seven Weeks

 

WEEK ONE:

TU 1/7              An introduction to game theoretic models.

                       

TR 1/9              An introduction to experimental economics.  Play several versions of the ultimatum game.

           

WEEK TWO:

TU 1/14            Student groups will discuss the consistency of the results in class play of ultimatum game with the results reported in the Fehr et al article.

Reading “The Economics of Fair Play,” Sigmund, Fehr, and Howak, Scientific

                        American, January 2002.

 

TR 1/16            Students will play several versions of an auction game.

 

WEEK THREE:

TU 1/21            Student groups will discuss the consistency of the results of the auction game with those predicted by microeconomic price theory.  In addition they will discuss the consistency of the result in class play of auction game with results reported in the Smith and Williams article.

Reading “Experimental Market Economics,” Vernon Smith and Arlington Williams, Scientific American, December 1992

 

TR 1/23            Experiment with a public goods game followed by a discussion of ideas of course projects that could be done in this area.

 

WEEK FOUR:

Tu 1/28             Review last year’s projects with the consumer game and have the student groups present ideas for seller’s strategies.  Have a discussion of ideas of course projects that could be done in this area.

                        Reading: Handout on rules of the Consumer game.

 

TR 1/30            Lecture on guidelines for the running of an economic experiment.

Reading: “Method in Experiment: Rhetoric and Reality” Vernon Smith,

Experimental Economics, 5(2), 2002, 91 – 110. 

                                   

WEEK FIVE:

TU 2/4              No class meeting.  Students work on developing ideas for their own project and searching the literature.

 

TR 2/6              No class meeting.  Students work on developing ideas for their own project. By 1600 send an email to both instructors proposing an area you want to develop for your course project.  Your proposal must be longer than 200 words and reference at least one article in the literature.

 

WEEK SIX:    

TU 2/11            Meeting of groups of students working in similar areas.  You will be notified by email of your group assignment and its meeting time.

 

TR 2/13            Present your project proposal orally (about a 5 minute presentation). The instructors will provide guideline on writing a research proposal, planning your project and a style guide for you paper 

 

WEEK SEVEN:

TU 2/18            Meeting of groups of students working in similar areas. 

           

TR 2/20            Turn in your written proposal.   This report will contain an outline of the issues to be studied, and the approach planned.