The derivative of a function at a number is the slope of the line tangent to the graph of the function at the point with that number as x-coordinate. The derivative also measures the rate of change of the output of that function (relative to change in the input) near that particular input. This project investigates derivatives graphically, numerically, and algebraically. The techniques we'll use here only work if the function has some sort of formula.
First, define a function f such that f(x) = x2 - 3x + 4.
We're
interested in finding the derivative of f at 1, which is
usually denoted f'(1).
It's the
slope of the line tangent to the graph with equation y = f(x) at
the point (1, 2).
Graphical: Graphy1(x) = f(x), and zoom in on the point (1, 2) until the graph looks like a straight line. Use the Trace feature to find a second point on this "line," and then find the slope.
Numerical: There are several different numerical approaches to derivatives on the calculator:
There
is also a built-in differentiation command.
Enter d (f(x),x)|x=1.
If you use
the letter d instead of the differentiation operator, the calculator
won't tell you anything.
Exercises:
1. Repeat the process for different values of x.
2. Repeat the process for f(x) = sin(x) + 2cos(x) at x = 0 and at x = p/2.
3. Repeat the process for f(x) = 3.127sin(1.3x) + 2.485cos(1.8x) at any convenient input.
4. Repeat the process for f(x) = xx at x = 2 and at x = 2.1.