DISC FOOTBALL - Intramurals

Rules:

1. Competion. Competition will be held during the Spring set by Company.

2. Team. Each team will consist of 5 players.

3. Squad. Each squad will consist of a minimum of 10 and a maximum of 15 players. The number of participants will be determined by the minimum number from either of the two competing teams; however, the team with the larger number of players may play all who attend. All members present will participate in the contest.

4. Rules.

a. Field and equipment

(1) The playing field will be 75 yards long and 33 yards wide. Common side lines will be used.

(2) Individual players may wear almost any aids they wish, including hats, helmets or gloves. No player may carry any sort of stick, bat or racket.

b. Time. A game will be complete after 30 minutes of playing time. The clock starts after every throw-off when the receiving team touches the disc. The clock stops after every goal, for time-outs and injuries. The clock starts when the disc is thrown in-bounds or when both teams are ready to resume, and play continues at the location of the disc when the play stopped. The defense is allowed to "check" the disc (like basketball) before the offensive team can resume play.

Each team is permitted three time-outs and one per overtime game, each lasting two minutes. Time out may be called by either team after a goal and before the ensuing throw-off. A team must be in possession of the disc in order to call a time out during play. No time out may be called if game is still in play after 1800.

In the event of a tie at the end of regulation time, play will continue until there is a winner. If there is still a tie after the clock reaches 1800 the contest will terminate and shall be recorded as a tie.

c. Throw-off. Play begins with the throw-off. The coaches of the two teams flip a coin to determine which team will throw or receive, or choice of goal. All players must be behind their own goal line until the disc is released. Both teams must stand on their own goal line without changing relative position.

A player on the goal line throws the disc toward the other team. As soon as the disc is released, all players may cross the goal lines. No player on the throwing team may touch the disc in the air before it is touched by a member of the receiving team.

The receiving team may catch the disc or allow it to fall untouched to the ground. If a member of the receiving team successfully catches the throw-off, that player has possession at that point. If the receiving team touches the disc and fails to catch it, the team which threw off gains possession of the disc where it is stopped. If the disc is allowed to fall untouched to the ground, the receiving team has possession where it is stopped.

If the disc goes out-of-bounds (end line and/or sideline), the receiving team makes the immediate decision of:

(1) Having the disc thrown off again.

(2) Gaining possession at the point the disc went out-of-bounds.

(3) If the disc goes out-of-bounds after crossing the goal line, the receiving team may elect to take possession on the goal line at the nearest corner.

(4) Each time a goal is scored, the teams switch direction of their attack, and the team which scored throws off on the signal of the receiving team.

d. Substitutions. Substitutions can only occur after a goal has been made (prior to the next throw-off) or for an injury (only for the injured player.) Substitutions CANNOT be made during a time-out.

e. End Zones. Any time a team gains possession in the end zone which they are defending, the player immediately chooses to resume play where the disc is stopped, at the goal line. A player may carry the disc up the goal line provided that he/she approaches it perpendicularly. The player may not pass the disc during the approach to the goal line. If a team gains possession in the end zone which it is attacking, the disc is CARRIED perpendicularly to the goal line and the play resumes immediately from the goal line.

f. Play. The team which has possession of the disc must attempt to move the disc into position so that they may score a goal. A player may propel the disc in any way he/she wishes. THE DISC MAY NEVER BE HANDED FROM PLAYER TO PLAYER. In order for the disc to go from one player to another, it must be some time in the air.

NO PLAYER MAY WALK, RUN OR TAKE STEPS WHILE IN POSSESSION OF THE DISC. The momentum of the receiver, however, must be taken into consideration. Should a player take steps obviously not required to stop, a foul is called. The player may pivot on one foot, as in basketball. The thrower may not change the pivot foot. If the thrower changes the pivot foot a foul is called. Only ONE player may guard the person in possession of the disc. The disc may not be wrenched from the grasp of an opposing player or knocked from his/her hand. If the disc is dropped by the thrower without interference by a defender, a turnover results. If the disc is simultaneously caught, offense retains possession.

The defensive team gains possession whenever the offensive team's pass is incomplete, intercepted, knocked down, or goes out-of-bounds. A rolling or sliding disc may be stopped by any player, but may not be advanced in any direction. After the disc is stopped, no defensive player may touch it. Possession is gained at the point where the disc is stopped. Any member of the team gaining possession of the disc may throw it.

A player may catch his/her own throw only if the disc has been touched by another player during its flight. Bobbling to gain control is permitted, but tipping to oneself is not allowed.

g. Fouls. Any physical contact during the throw is a foul against the defender. The thrower may not push the player defending. Contact occurring during the follow-through (after release of the disc) is not sufficient grounds for a foul. If the pass is completed, the foul is automatically declined and play proceeds without stopping.

Players must play the disc, not the opponent. That is, they may not position themselves or move for the purpose of impeding other players. To do so is a foul. Low momentum contact during and after the catching attempt is often unavoidable and is not a foul. Violent impact with legitimately positioned opponents constitutes harmful endangerment, is a foul, and must be strictly avoided.

A stalling violation occurs when the player guarding the thrower calls out "stalling" and counts aloud 10 seconds. If the disc has not been released at the end of the count, it is turned over to the defense at that point.

When a foul is called, play stops and the player who is fouled gains possession at the point of the infraction. For a momentum or pivoting foul, play stops, a check of the disc occurs, but possession is retained by the thrower. Play continues when both teams are ready. Should a foul occur in the end zone, possession is gained at the foul line.

h. Scoring. A goal is scored when an offensive player lands in bounds with any part of both feet in the end zone after receiving a pass from a teammate. The goal line is not considered part of the end zone. A player in possession may not score by running into the end zone. The team that scores receives one point. The team with the highest total points at the end of playing time wins the competition.

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