TENNIS - Intramurals

Season: Fall (inclement weather will cancel all games)
Facility: 7th Wing Tennis Courts (12 Courts)
Team: Company team shall consist of ten (10) players and 2 alternates. Minimum of 10
and maximum of 12. Doubles teams are to be put in ranked order.
Eligibility: No varsity in-season or out-of-season athletes can play. No Varsity Men's or Women's Club Tennis athletes can play. No in-season club sport athlete can play.
Participation: Every member of the roster will play on any given intramural day. There
will be 5 doubles matches in the two hour time slot for each company per match.
Scoring: Each match will count one point toward the score of the whole contest.
Competition: Each doubles match will consist of a pro set of first to win eight games.
No advantage scoring will be used. At least a two-game-advantage is required to win
the set and match. A twelve point tie-breaker will be played at eight all.
Time of Contest: 1600-1800 on designated intramural days.
Referees: None
Ranking of Players: Each tennis coach/manager shall maintain a continuous ladder
ranking of their companies tennis intramural players. Since ethics of the game dictate
that the teams will be played in decreasing order of skill, the coach and manager will
have these rosters ready at the start of every competition. There shall be no juggling of
the line-up once exchanged with the other company coach/manager 5 minutes prior to
start of 1st game.
Absences: If one member of a doubles team is legitimately absent, the partner will be
allowed to play (in the same position on the ladder) with an alternate. Each company
will have 2 alternates on their roster. These alternates should be rotated around, so
never the same alternate sits out for more than one contest.
- Forfeits: IF a competitor is not present and ready to play at start time, that team
will forfeit that individual match. They will lose one point in the match. If one
team forfeits two or more individual matches, it will forfeit the entire match and be
penalized with a loss of 15 color points.
The Rules of Tennis, that pertain to USNA Intramural Tennis:
- Rules used are taken from Official Code of the International Tennis Federation
and the United States Tennis Association.
- The court shall be a rectangle 78 feet long and 27 feet wide.
- It shall be divided across the middle by a net.
- The lines bounding the ends and sides of the court shall be called the base line
and the side-lines. On each side of the net, at a distance of 21 feet from it and
parallel with it, shall be drawn the service lines. The space on each side of the
net between the service line and the side lines shall be divided into two equal
parts called the service courts by the center service line.
- At club or recreation level, the space behind each baseline should be not less
than 18 feet.
-
The ball shall have a uniform outer surface and shall be white or yellow in color. If
there are any seams, they shall be stitch less.
-
The hitting surface of the racket shall be flat and consist of a pattern of crossed
strings connected to a frame and alternately interlaced or bonded where they
cross.
-
The players shall stand on opposite sides of the net; the player who first delivers
the ball shall be called the server, and the other the receiver.
- The receiver may stand wherever he pleases on his own side of the net.
- The choice of ends and the right to server or receiver in the first game shall be
decided by a toss of a coin. The player winning the toss may choose or require
his opponent to choose: (1) right to 1st server, in which case the other player
chooses end or (2)the end, in which case the other player shall choose the right
to be server or receiver.
- The server shall stand with both feet at rest behind the base line and withing the
imaginary continuations of the center mark and side line.
- The server shall then project the ball by hand into the air in any direction and
before it hits the ground strike it with their racket.
- There is no restriction regarding the kind of service which may be used, that is:
the player may use an underhand or overhand service at their discretion and skill
level ability.
- Foot Faults on the serve are not allowed.
- The ball served must pass over the net and hit the ground within the service court
which is diagonal opposite, or upon any line bounding such court, before the
receiver returns it.
- A service is a fault if server misses the ball when attempting to strike it, if the ball
touches a permanent fixture other than the net, strap or band before it hits the
ground or if the ball does not land in service area.
- After a service fault, the server shall serve again. If misses this serve a point is
scored for the receiver.
-
The server shall not serve until the receiver is ready.
- The service is a let when: ball served touches net, strap or band or touches the
receiver or anything which he wears or carries before hitting the ground.
- The service is a let when it is delivered when the receiver is not ready.
- At the end of the first game the receiver shall become server and the server
becomes the receiver and so on.
- The players shall change ends at the end of the first, third and every subsequent
alternate game of each set, and at the end of each set unless the total number of
games in is even.
- A ball is in play from the moment at which it is delivered in service. Unless a fault
or a let is called it remains in play until the point is decided.
- Honor calls are necessary by players themselves as no referees will be issued for
tennis.
- The server wins the point if the ball served, touches the receiver or anything
which he wears before it hits the ground during any play except the service.
- The receiver win the point if the server serves two consecutive faults and or if the
server loses the point.
- A player loses the point if they fail to return the ball directly over the net and
before the ball bounces twice.
- A ball falling on a line is regarded as falling in the court bounded by that line.
Scoring:
First Point, the score is called 15 for that player
Second Point, the score is called 30 for that player
Third Point, the score is called 40 for that player
Fourth Point, the score is called game for that player
- Scoring: If both players have won three points, the score is called deuce and the
next point won by a player is scored advantage for that player. If the same player
wins the next point, he wins the game; if the other player wins the next point the
score is again called deuce and so.
- The server will announce in a voice loud enough for both teams to hear, the set
score at the beginning of each game and the point scores as the game goes on.
Misunderstandings will be avoided if this practice is followed.
- In doubles the procedure for singles applies, except for the player whose turn it is
to serve shall be the server for the first point. Thereafter, each player shall serve
in rotation for two points, in the same order as previously in that set, until the
winner of the game and set have been decided.

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