LAB GUIDANCE
IT350
Web and Internet Computing
Introduction:
This course will consist of 10-12 labs. Each lab will
be graded and count a percentage toward your final grade (see course
policy). Pay close attention to the guidance given on choosing a topic
(your unit) and the sequencing of the labs. Each of the sections of this
course will receive the same labs, which will build consistency between the
different sections. Typically labs will be published every week and be
due sometime the following week. Labs are the bulk of your work for this
course: normally you will have time only to begin the lab during the
assigned lab time, and will finish it for homework.
Sequence of Labs:
For the first half of the course, most of the labs will be
based upon the topic that you choose now and will build upon one another.
That is, the labs will consist of web projects that will be increasingly
sophisticated and complex. You will add additional capability to your web
project throughout the semester. Labs toward the end of the semester may
be more independent and not involve your chosen topic. Below are more detailed
instructions for your topic.
Choosing a Topic:
CHOOSE WISELY! The topic (unit) you choose will be one
that you will have throughout the semester. This is a chance to
learn about that unit’s community, so choose something you are interested
in. Make sure it is significant enough
to allow for more advanced web techniques. You will be required to email
your topic to your instructor – see the calendar for the deadline. After that, you may only change your topic
with instructor consent.
YOUR
TASK
You have two
choices for picking a topic:
- Pick a unit (ship, squadron, etc.) that you might be assigned to
in the future.
You are at your first unit and your
collateral duty (one of them) is to manage the unit’s website. Your boss, Captain Smitty,
has a keen interest in unit morale and information dissemination. He has appointed you to the position because
of your IT background.
You must use all
of your web and programming experience and technology to design,
publish, enhance, and maintain this web site. Good luck.
- Pick an ECA that you are involved in. You will design a website for that
ECA (it's okay if there already is one). If you pick this, bear in mind:
- Most lab instructions will refer
to your "unit", just think of your ECA instead.
- Assignments will often have very
specific instructions regarding events, forms, etc. that you must have on
your website. These might not be things you would want if you were
building a website just for your ECA. (though you can always change that
after the course is over)
Event Guidance:
Later in the semester you will be adding information to your
web site about events that are sponsored by your unit. You will choose the specific events to
include, such as:
-Sporting events
-Musical events
-Military gatherings
-Art or drama events
You will also be adding administrative capabilities to your
site. Possibilities include:
-Leave paper requests
-Change of address
-Anymouse submissions
-Muster reporting/Electronic Mustering
As you make your selection, keep in mind that you will be
asked through succeeding labs to enhance your web site! By the end of the
semester, you will have a site that includes lists, tables, various hyperlinks,
images (all kinds of them!), frames, and forms. Your site will have user
interactive feedback (via forms) and have dynamic capabilities. It could
include a way to sell merchandise (e.g. tickets, registration, event photos,
commemorative plates, unit coins, unit T-shirts, etc.) for your
unit.
Other Information:
You may not use Front Page, Dream Weaver,
Microsoft Word, Mozilla Editor, ColdFusion
or any other automatic HTML editor/generator for this course – to do so is an honor offense.
Plain text editors such as Notepad, WordPad, emacs, vi, and the editor from Microsoft Visual C++ are
acceptable. Ask your instructor if you
are uncertain about a different option.
Lab Grading:
You should carefully consider all of the following elements
when designing your web site. Labs will be graded based on the following
criteria:
- Programming accuracy: Almost all labs will
involve programming, whether html, JavaScript, or some other
elements. There are many aspects to programming accuracy, discussed
below:
- Does it work? Does the web page, script,
or program display/function as it should? For example, do the
images or hyperlinks on a page work? Does the dynamic JavaScript do
what it should? If you have programmed a mouse over event, does it
work?
- Is the code appropriate? There are
accepted ways to write code. The program may do what is expected,
but the code may not be optimal. To write 300 lines of code when
five would suffice is not optimal. To use a non-descriptive title
in a web page (calling it, for example, as Front Page does, “New Page 1”)
or leaving out the title completely is not acceptable coding. If
you do not include the attributes of height and width for an image, for
example, the browser will display the image but will download more slowly.
We have new browsers here, which cover up many non-appropriate coding
errors. Older browsers (or different browsers) may not be so
forgiving, and in web page construction you must allow for different
browsers. Non-appropriate coding may not show itself in obvious
ways, but does have an effect: it may download slower, it may not work
with older or different browsers, or it may affect Internet processes
(such as search engine efficiency).
- Functional quality: A web page by design (at
least most pages) is there to attract viewers or users, to convey a
message or theme, and to conduct some type of business. It is not
there to sit on a server with no hits. Therefore, the way pages are
constructed and designed should facilitate the users. Granted, some
of this is subjective, but there are some basic guidelines that should be
considered:
- Readability: If a user cannot read or see the
page(s), it doesn’t have much use. Here are some examples:
i.
Text too small to read. (Remember your commander will be reading these
pages!)
ii. Background
color or image covers over or blends in with text. This is a common
problem—you must be very careful when using a dark background color!
iii. Dynamic
elements (such as scrolling text or images) move too fast to see
- Usability: Most web sites have multiple pages
that one can go to using hyperlinks. Navigation between these pages
is critical! How you do this should reflect the purpose of the
site. For many sites, each page should have a hyperlink to every
other page. Some sites are more sequential in nature and
hyperlinks may be appropriate to just the page before and after (and
maybe the home page). Remember: make it easy on users.
- Size: Size is important in two ways. First
the size of an html file (one “page” of your web site) determines
(mostly) its download time. Tests show that if time to download is
greater than about 4-6 seconds, the user loses interest. So every
particular page download time is important (and remember
many use modems!). Secondly, the physical size of a page is also
important. It is inconvenient for a user to do lots of
scrolling. So pages that go on forever are not user friendly (and
too long). Keep in mind: lots of scrolling is not good.
- Consistency: Are your pages consistent?
That is, will the user know that they are still in your web site?
Some consistent features should make this obvious, such as a common
header or footer or perhaps a common menu. Although there are web
sites where inconsistency is a sought after quality (for example a site
promoting a particularly creative video game), the vast majority of sites
(and those you will create in this class) are more serious in nature and
should have some consistency.
- Artistic quality: A web site must be appealing
to the user. This requires an understanding of actual (and potential)
users (which in this class you must think about). It is naturally
also somewhat subjective, but keep these ideas in mind:
- Lines: Lines are useful dividers of sections and
generally enhance the page provided they look nice.
- Images: You must decide how and where to put
images on a page. A web page without an image (i.e., a picture) is
boring, but you must carefully consider their positioning. Suppose
you have three images to be placed in a particular section of a
page. Do you align them horizontally or vertically or some
combination? Do you make them the same size? Crowding them
into one corner may not look attractive. Keep in mind as well that
images should look nice (not be distorted, for example).
- Colors: You have lots of colors available; how
you use them can enhance (or detract) from a web page. Using
different colors on text could provide emphasis. Making each letter
of a sentence a different color would not normally be very attractive.
- Content: Is it appropriate?
- Creativity: This is more subjective, but how you
weave in tables, frames, forms, and images to create a visually appealing
and functional web site is important. Do you have dynamic elements
that appropriately enhance the site? Is your site appropriate to its
content and purpose?