"Getting Ahead" with Blender

Due Date

This lab is due at 1200, 28 Aug.

Submissions

Save your blender file to a name in the following format: <alpha>_Lab1.blend

e.g. 179999_Lab1.blend

Email the file to your instructor (blenk@usna.edu) with "SI460 Lab1" as the subject line.

The purpose of this lab is to become familiar with Blender's modeling tools and interface.

Construct a digital human head. Points will be awarded for the following:

  • Object is recognizable as a human head
  • Demonstration that you have control over Blender's modeling tools
  • Completeness (absolute minimum: eyes, nose, mouth, ears)
  • Style
  • Humor or depth of character
  • Audience favorite*

* Class members will vote on their favorite submission in the first class after the due date.

An expert modeler could spend 1-1000 hours perfecting a single model. To meet the learning goals of this lab, expect to spend 2-3 hours on your model after you have mastered the basic interface.

Collaboration Restrictions:

  • CP-6 (See course policy for specifics)
  • The entire class can be treated as your "assigned group members". You may ask any student for help or advice on this Lab, but you may not work on the same model. Each student must hand in their own, unique model.
  • Only the student submitting the Lab may directly affect the model in any way. (e.g. Another student can recommend that you make the ears bigger, and can even tell you how to do it, but cannot do it for you.)
  • The use of existing digital models is strictly forbidden. You may not copy a model, in whole or in part, from the Internet or any other source.
  • You are allowed to use 2D pictures of human heads as a reference.

Save your Blender file (*.blend) with a filename as described above. Submit the file digitally to your instructor.