Modeling with Blender

The goal of today's class is to become comfortable using Blender as a Modeling tool. You will be expected to use Blender to create digital scenes throughout this course. You will need to practice these skills to become proficient and to remain proficient.

This information is covered extremely well in Video #3 on this website: http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/


Modes in 3D View window

The 3D View has three modes that you need to know for modeling:

Select the mode with this dropdown at the bottom of the 3D View:

Skills to know: Object Mode


Skills to know: Edit Mode

Allows editing of an object's vertices and faces. When selected, the Tool Shelf and Properties tab change to show edit tools.

  • Deleting faces:
    • Tool Shelf: merge
    • Select face, Delete->Faces
    • Select face, Delete->Only Edges and Faces
    • Select face, Delete->Vertices

    Skills to know: Sculpt Mode

    Creates a brush that adds or subtracts from an object. The most important controls are on the Tool shelf.

    • Click on the brushe's picture to select a different brush
    • Radius - Sets size of brush. Visible as circle in 3DView
    • Strength - 0.0-1.0. Determines how much brush deforms the mesh
    • Add/Subtract buttons - Determine whether brush adds or removes from the surface
    • The sculpt tool moves polygons, it cannot bend them. It will work on n object with lots of polygons, but not a plane or cube. Use this setting to add new polygons as needed to make the tool work:
      • Tool Shelf->Topology->Enable Dynamic