Shading and Rendering in Blender
Rendering with POV-Ray from Blender
POV-Ray cannot export the .pov file format, but it includes an add-on that allows it to render directly to POV-Ray. Do the following to enable this on your workstation:
- Upgrade to POV-Ray 3.7. Click here to download the installer. Run the downloaded file to install.
- Enable to POV-Ray addon in Blender
- Start Blender
- Select File->User Preferences...
- Select the Addons tab
- Scroll the tab down to expose the Render option in the 'Categories' section
- Click Render
- Turn off the checkbox for Render: Cycles Render Engine
- Turn on the checkbox for Render: POV-Ray 3.7
- Click Save User Settings
- Close the User Preferences dialog
To render an image:
- Create a new "Display Region" in Blender of type "UV/Image Editor"
- The Blender "Info" Display Region (top of screen) has a droplist that says "Blender Render". Change this to POV-Ray 3.7.
- Press F12 to render to POV-Ray.
- You can switch the render type back and forth between Blender Render and POV-Ray 3.7 to get a faster vs. better render.
- The POV-Ray rendered images are stored in C:\users\<youname>\appdata\local\temp\. You will need to be able to retrieve the files to submit them with your lab.
- A render job does not officially end until POV-Ray is closed. This prevents you from rendering again. You must either close POV-Ray completely between renders or click the 'X' button to the right of the render droplist - it will close POV-Ray for you.
Shading in Blender
'Shading' refers to the practice of adding and manipulating materials on an object.
The official documentation for adding materials is here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Assigning_a_material
You will need to use the "Properties" Display Region (lower-right in Blender, by default) to create and assign materials.