The skewb is a cube shaped puzzle, like the Rubik's cube, except that its turns are based on rotating the corners rather than the faces.
The solved skewbThe goal here is to collect enough moves to support the following solution strategy: fix the centers and solve the corners using "clean corner moves" (i.e., moves which do not effect the centers).
The basic moves are twists by 120 degrees clockwise about each of the eight corners FRU,FLU,BRU,BLU,BDR,BDL,DFR,DFL. For example, here's a picture of the move FRU . The inverse of a move m will be denoted m^(-1) and the composition of two moves m1, m2 will be denoted m1*m2 (move m1 first, then m2).
Let [a,b]=a*b*a^(-1)*b^(-1).
The MAPLEV3 or better skewb package has routines to simulate the movements of the skewb on the computer. Here is a MAPLEV5 example worksheet skewb1.mws to illustrate the commands.
Last modified 6-6-2004.