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First, some general terminology which applies to any Rubik's
cube-like book.
A one person game is a sequence of moves
following certain rules satisfying
- there are finitely many moves at each stage,
- there is a finite sequence of moves which yields
a solution,
- there are no chance or random moves,
- there is complete information about each move,
- each move depends only on the present position,
not on the existence or non-existence of a certain
previous move (such as chess, where castling is
made illegal if the king has been moved previously).
The reader will find a fascinating and
much fuller discussion of combinatorial game theory
in the book by Berlekamp, Conway, and Guy
[BCG] (volumes I and II).
A permutation puzzle
is a one person game with the
following five properties listed below.
Before listing the properties, we define the
``puzzle position'' to be the set of all possible legal
moves. The five properties of a permutation puzzle are:
- for some
depending only on the puzzle's construction,
each move of the puzzle corresponds to a
unique permutation of the numbers in
,
- if the permutation of
in (1) corresponds to more than one
puzzle move then the the two positions reached by those
two respective moves must be indistinguishable,
- each move, say
, must be ``invertible'' in the sense that
there must exist another move, say
, which restores the
puzzle to the position it was at before
was performed,
- if
is a move corresponding to a permutation
of
and if
is a move corresponding to a permutation
of
then
(the move
followed by the move
) is either
- not a legal move, or
- corresponds to the permutation
.
Notation: As in step 4 above, we shall always write successive
puzzle moves left-to-right.
We shall consider briefly the
and
Rubik's cubes.
Subsections
Next: Rubik's cube
Up: Permutations
Previous: Application: Bell ringing
  Contents
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David Joyner
2002-08-23