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Application: Rubik's cubes

First, some general terminology which applies to any Rubik's cube-like book. A one person game is a sequence of moves following certain rules satisfying The reader will find a fascinating and much fuller discussion of combinatorial game theory in the book by Berlekamp, Conway, and Guy [BCG] (volumes I and II). A permutation puzzle is a one person game with the following five properties listed below. Before listing the properties, we define the ``puzzle position'' to be the set of all possible legal moves. The five properties of a permutation puzzle are:
  1. for some $ n>1$ depending only on the puzzle's construction, each move of the puzzle corresponds to a unique permutation of the numbers in $ T = \{1, 2, ..., n\}$,
  2. if the permutation of $ T$ in (1) corresponds to more than one puzzle move then the the two positions reached by those two respective moves must be indistinguishable,
  3. each move, say $ M$, must be ``invertible'' in the sense that there must exist another move, say $ M^{-1}$, which restores the puzzle to the position it was at before $ M$ was performed,
  4. if $ M_1$ is a move corresponding to a permutation $ f_1$ of $ T$ and if $ M_2$ is a move corresponding to a permutation $ f_2$ of $ T$ then $ M_1*M_2$ (the move $ M_1$ followed by the move $ M_2$) is either
Notation: As in step 4 above, we shall always write successive puzzle moves left-to-right. We shall consider briefly the $ 2\times 2$ and $ 3\times 3$ Rubik's cubes.

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Next: Rubik's cube Up: Permutations Previous: Application: Bell ringing   Contents   Index
David Joyner 2002-08-23