Megaminx page
Megaminx page
Notes on solving the megaminx
The strategy here is the same as for the 3x3 Rubik's cube:
-
place the corners correctly first (ignoring correct corner
orientation),
-
place the edges correctly first (ignoring correct edge
orientation),
-
twist the corners if necesary,
-
flip the edges if necessary.
Moves useful for carrying out these steps are included in the
following catalog.
Megaminx catalog of moves
First, some notation. We label the faces f1,f2,...,f6 on
top
and label the
bottom faces f7,f8,...,f12. The same notation is used to indicate
the move of the megaminx given by rotaing that face of the megaminx
by 72 degrees clockwise. For example,
f1
is the move rotating the red face in the picture above.
-
f1^(-1),f2^(-1),f1,f2,f1^(-1),f2^(-1),f1,f2,f1^(-1),f2^(-1),f1,f2
[f1,f2]^3 swaps the f1/f3 and the f2/f6 corners:
(f1/f2/f3,f1/f3/f4)(f1/f2/f6,f2/f6/f7)
-
m=f3,f6^(-1),f4,f2^(-1),f5,f3^(-1),f6,f4^(-1),f2,f5^(-1);
f6*f1*m^6*f1^(-1)*f6^(-1)
swaps 2 pairs of corners on the f1 face:
(f1/f2/f6,f1/f3/f4)(f1/f2/f3,f1/f5/f6)
-
f1,f6,f1^(-1),f2,f1,f6^(-1),f1^(-1),f2^(-1)
3 cycle on corners and 3-cycle on edges
(f1/f2/f6,f11/f7/f6,f2/f6/f7)(f1/f2,f6/f7,f2/f6)
-
M2=f6,f2,f1,f2^(-1),f1^(-1),f6^(-1),f3^(-1),f1^(-1),f2^(-1),f1,f2,f3
(
Mark Longridge) edge 3-cycle
(f1/f2, f2/f3, f2/f6)
-
(f6^(-1)*f2^(-1)*f3^(-1)*f6*f2*f3)^6
- triple corner twister, ccw twists of
f1/f2/f3,f1/f2/f6,f1/f5/f6
-
M3=f3^(-2),f6^2,f2,f1^(-1),f6,f1,f3^2,f6^2,f1,f6^(-2),f3^(-2),
f1^(-1),f6^(-1),f1,f2^(-1),f6^(-2),f3^2,f1^(-1)
(
Mark Longridge) edge 2-flip,
f1/f2,f1/f6
-
M3a=f6^(-1),f2^(-1),f1,f3^(-1),f1^(-1),f3,f2,f6,f3,f2,f1^(-1),
f6,f1,f6^(-1),f2^(-1),f3^(-1)
(
Mark Longridge) edge 2-flip,
f1/f2,f1/f3
The pictures above were created using the Maple package
mega.mpl. An example Maple worksheet using this package is
dodec1.mws. Both of these have been tested on Maple V4, V5
and should work on Maple V3.
Last updated 12-15-97.