TO BEGIN LECTURE CLICK ON LECTURE
This program makes use of symbolic programming(a subset of MAPLE available under the menu Symbolics.
Other files which make use of MAPLE Symbolic Mathematics are found in the following chapters.
Chapter 1: veccal Chapter 2: throwing, foul Chapter 3: sliding, rolling
Chapter 5: powerball, gocart, energy1, energy2, energy3
Chapter 6: coef, skidding Chapter 8: crankslide, scotchdr, genweb, intgen, crslot
A problem similar to sky diving (bungee jumping) can be found in Chapter 5 as bungee
AUTHOR: Dr. J. Alan Adams (adams@usna.edu)