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Compelling introduction

C++ has two names / keywords for user-defined types: struct and class. C++ gets struct from C, the language that C++ extends. The term class comes from "object-oriented programming", which is a style of programming C++ supports, but which we do not cover in this course. We are going to use the keyword struct to get you familiar with what you'll see in the context of C programming.

This lesson begins a big new topic for us --- user defined types. This is something that you have, I hope, already felt the need for. Let's consider a few example problems:

Each of these are things we can do (think about how), but only with difficulty. The problem is that in each case we are working with concepts that do not have a corresponding buit-in type in C++. It would be natural to write a midpoint function if there were a type called point that encapsulated both the x and y coordinates --- its prototype would be point midpoint(point a, point b);. It would be natural to sort 20 Midshipmen ordered by alpha codes (which would order by class year) if there were a type mid that encapsulated both alpha code and name --- I'd have an array mid *A = new mid[20]. Finally, it'd be natural to store student names along with homework info if there was a type student --- I'd just store it in an array of student objects. In C++, struct is the mechanism that allows you to do this, by wrapping up one or more variables of an existing type into one package and calling the whole shebang a new type of its own.

The simple example of point

Let's take the simple example of our midpoint function. We decided that the existence of a type point would make such a function simple and natural. We need to wrap up a double for the x-coordinate and a double for the y-coordinate into a single object of a new type - point. Here's how that's accomlished in C++:

struct point{    <--- Declares a new type called "point"
  double x, y;   <--- Says that a "point" contains two doubles named x and y
};               <--- Don't forget the ;

This struct definition, like function definitions, appears outside of main or of any other function definitions, and it must appear before you try to use an object of type point. From the point of this definition onwards you can use point as a new type. If you want to access the double x within a point object named P, you write P.x --- note that P.x is an object of type double, so anything you can do with a double you can do with P.x! Moreover it is an l-value, it can be assigned to, passed by reference, etc. The objects packaged together in a new struct are called data members. We'll start off simple by creating an object of type point, reading values into the object, and printing it out:

int main() {
  // Creates an object P of type point
  point P;

  // Reads & stores coordinate values
  cout << "Enter x-coord: ";
  cin >> P.x;
  cout << "Enter y-coord: ";
  cin >> P.y;

  // Writes out point P
  cout << "Point is (" << P.x << ',' << P.y << ")" << endl;

  return 0;
}

One very important thing to note here is that we can't say cin >> P in order to read into point P. Nor can we say cout << P in order to write out point P. Why? Because cin and cout know nothing about the type point! On the other hand, cin >> P.x works perfectly well, because cin is just reading into a double, which we know it does just fine. Now, let's look at defining the function midpoint:

point midpoint(point a, point b) {
  point m;
  m.x = (a.x + b.x)/2;
  m.y = (a.y + b.y)/2;
  return m;
}

Hopefully this code is pretty much self-explanatory. Notice that by wrapping up two doubles in the type point I can, in a sense, return two objects from a function! Take a look at this complete program that reads two points from the user and prints out their midpoint.
Note: the diagram below illustrates the call stack when we make a call like midpoint(P,Q).

What does the compiler know how to do with our new types?

As we just saw, when we define a new type using struct, cin doesn't know how to read that type, and cout doesn't know how to write that type. In fact, the compiler doesn't know how to do any of the implicit or explicit conversions with your new types, so that neither double(P), where P is an object of type point, nor point(j), where j is an object of type int will be recognized. The only things the compiler knows how to do with your user defined type are assignment using the = operator, and copy for pass-by-value arguments in function calls. These are done by assigning/copying each data member independently. Most importantly, however, objects of user defined type are created and detsroyed and passed around just like any other type: scoping rules are the same, creation with new is the same, parameter passing is the same, parameter type matching for function overloading is the same ... all of these things you've already learned still apply. In fact, the string, ifstream, and ofstream objects that we've already been using are structs rather than built-in types.

Heterogeneous Data

Although it would be painful, we could imagine implementing our midpoint function with arrays of two doubles --- believe me, it'd be painful! Where things really get interesting is when we wrap up objects of different types in one object, because there we really can't use arrays like we could for points. Let's think about our example of Midhipmen names and alpha codes. We might define a mid as follows:

struct mid {
  int alpha;
  string first, last;
};

Notice that this struct has three data members, one of type int and two of type string. Let's consider using this type in the following problem: The file Mids.txt contains the names and alpha codes of the Midshipmen in my two sections. I want to write a program that will read that data and store it in an array for later processing. To test what I've done, we'll simply allow the user to enter an alpha, and we'll return the name of the Mid with that alpha, or an error message if none is found. Creating the array and reading in data from the file is easy:

// Create and array of 37 Mids
mid *A = new mid[37];

// Open file
ifstream fin("Mids.txt");

// Read in mids
for(int i = 0; i < 37; i++)
  fin >> A[i].alpha >> A[i].last >> A[i].first;

Similarly, if int variable a holds the value of the alpha code to search for, the code that does the searching and prints the response is straightforward:

// search for alpha a
int k = 0;
while(k < 37 && A[k].alpha != a)
  k++;

// print result of search
if (k == 37)
  cout << "No Mid with that alpha was found!" << endl;
else
  cout << A[k].first << " " << A[k].last << endl;

Problems

  1. Write a program that reads in three points describing the vertices of a triangle and computes the midpoint triangle they define, i.e. the triangle whose vertices are the three midpoints of the previous triangle. A typical run of your program should look like:

    Enter triangle vertices: (0,0) (0,1) (1,0)
    Midpoint triangle verts: (0,0.5)(0.5,0.5)(0.5,0)

    Notice how my solution defines functions for writing and reading points!

  2. We can plot the two triangles from the previous problem using gnuplot (or our gnuplotMOD from Lab 04). This screenshot gives you an example of gnuplot's output. Modify your program to produce a text file that we can plot this way. Notice how my solution makes use of overloaded functions ... I probably should have given my new writepoint function a different name though.
  3. We could do the same thing we just did for any polygon. Write a program that reads in n vertices defining an n-gon, and produces a text file that we can use with gnuplot to plot the n-gon and its "midpoint n-gon".