This produces a pseudo-3D view that shows what the observer would see if they were walking, or flying over the terrain. The fly through is composed of series of perspective views stored as BMP or JPEG files and then replayed. Several types of fly through are available, just like the perspective view since the flythrough is just a series of perspective views:
All follow the same general steps:
The length of the flight line will directly determine the number of frames required for the fly through. Remember that depending on the size of the .bmp files generated for each frame and the number of files/frames you can quickly fill your hard drive.
You can convert to AVI or GIF format from the movie player window.
There are now multiple variants of flying:
Live flight: the view remains forward as the viewer moves and turns. You can control the viewer with the spin buttons on the control window, or use the arrow keys to move up-down and right-left. You can also use a joystick. We would suggest using this option, except in the following cases when live flying might be too unresponsive:
Normal flight: select a flight path. The view will remain forward as the viewer moves and turns.
Panorama: use a scroll bar to select the view, and use the view to find locations on the map.
Circle around: pick a target, and keep it centered in the viewport while rotating around it. Option available from the View menu.
All the fly through modes share common controls:
The fly through path is saved in the Windows Temp directory with a DBF file. If you want to do anything with it, you must manually move it before you close the program.
Last revised 4/8/2016